TNT estd. 1990
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Who I am
Hi, I’m Trent Tullis — Art Director at Ten Gun Design. I build design systems for XBOX and Minecraft: modular, production-ready, and built for teams that have to ship every week.
I start with the real goal, not just the request. Then I look for the version that holds up under timelines, brand rules, and the next campaign.
I grew up in production. Years at Werner Paddles, starting in shipping and ending up responsible for anything customer facing with the Werner name on it. That job taught me ownership. Not the title — the habit of caring about the whole thing.
That habit is still the job. I just apply it to XBOX, Minecraft, and the systems around them. I like work that has to ship, hold up, and get used again tomorrow.
I don’t work at Tesla. I’m just into it. Werner was physical production: make it right, then make it again. Tesla is the version of that I can’t stop watching — factory discipline plus software. It’s the same itch I get from games and from building tools at Ten Gun: fewer wasted steps, a production line that actually runs efficiently and effectively, not to mention the optimizations and first principles thinking.
I’m ambitious, and I know I can take on too much. So I stay organized on purpose. Notes. Systems. Clearer process. Good ideas only matter if they can ship.
Off the clock I’m with my wife Casey and our two girls (Ariah and Rowan), training Ripley (Mini Bernese), playing golf, or on XBOX. I used to compete in Rocket League tournaments. Still play when I can.

